So a friend of mine is looking at producing his own sci fi films and asked that if one day I'd be able to produce him something realistic enough looking to actually be used in such a film.
Now I didn't want to make a promise I may not have been able to keep, but brushing up on autodesk and trying some different techniques couldn't hurt!
Below are some of the models I've produced over the last few weeks in order to give myself a better feel for the software, and for modelling objects based on already existing ones.
Using the plane primitive I textured a complete image onto it of the rough look I was going for to help during the shaping process.
For a better insight of what it might eventually look like I started playing round with a few textures.
This is one of the final shapes of the ship before additional modification began, unlike the one below, this is the ship in it's standard form.
This ship is the same as the one above, however, out of curiosity I decided to see what effect the TurboSmooth modifier would have on it. I think it looks rather good, however given that I'm aiming for it to look more like the initial picture, I will stick to not using that specific modifier for now.
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