So for the Summer, Andy tasked me with buying a book on Autodesk and working through the tutorials ready to start in October.
Learning Autodesk 3ds Max 2010 Foundation for Games
A lot of it was basic techniques covered in the seminars last year, however it did go into a little more detail when it came to textures and some techniques for building more complex primitives from simple ones.
Below is the screenshot of my finished piece for one of the tutorials I followed.
The book was a bit misleading in places but I think that may just be possible discrepancies between the book and the current copy of 3ds max I was using.
No comments:
Post a Comment