Thursday, 14 October 2010

Animation Setting Ideas

I went home this weekend and whilst sat at one of the stations I had some ideas about location of the animation.

Naturally, my first one was a Train Station! Seemingly innocent location, despite having very large, very quick trains speeding through there, throughout the day.

I drafted a storyboard of one of my ideas (to be scanned and put up shortly)

Then decided to attempt to model a train station for the animation, this is the result:



Of Bots and Bananas

So, I've slowed on posting recently. This hasn't been because I find the whole thing tedious! Purely because Virgin Media don't deem the Internet as a necessity for University students.

Anyway, this years exciting new project in short) is to design a robot and have him trip in a comedy fashion. To aid with what is, and isn't funny we've been looking at slapstick comedy through out the ages. Charlie Chaplin and Tom & Jerry are both fine examples of this.

I've broken down into bullet points, what I believe makes a good slapstick animation:

* Exaggerated, over the top violence - The more, the better - without the use of blood/gore
* Believable - The audience should believe that what they are seeing is possible, no matter how remote the possibilities of it actually happening.
* Correctly timed sound effects - Little things like 'slipping' noises and over the top bangs can make the difference.

**More to come**

Because bigger, is better.

Below is an unfinished mockup of some of the heavier weaponry fixings likely to be seen in the finished ship.












I've designed this particular model to look like it has to be manned by onboard personnel. The interior of the weapon is yet to be finished, but this model gives a rough idea of what it could look like when complete.