My environment is in two parts; the interrogation room from the original scene, and the open-plan fighting ground. Today I've been working on the interrogation room for the start of the animation. I spent a lot of time messing about with textures to try make this part of the animation is true to the original as possible. I also spent a bit of time trying to go about it with the fewest possible polygon count.
Anyway, below you can see a few stills. I've yet to create the roof, lighting and furniture, but the initial layout and a few textures are there.
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