Saturday, 5 February 2011

Let there be light!

Desk lamp finished, and have also added a bit of lighting for effect. So far I'm pleased with how part 1 of the environment looks. I've obviously still got a fair bit of work to do, especially with the modelling of 3 characters, an additional open plan environment, and the animating of the entire thing. Oh, and then the final touch ups in after effects, but so far I'm on track! I think.

Anyway, images below from the environment. I've also modified the layout of the room slightly, making the pillars of the walls thinner and making the windows larger. Generally just make the room look more like the original scene from the Dark Knight.





Handcuffs complete!

I had a lot of fun making these, Not 100% happy with the body of the cuff, and I made us of the Boolean feature for the crudely done key holes but I am pleased with the way the actual constraints part of the cuffs came out.

Images below of cuffs and cuffs in the environment.




And the cuffs merged into the rest of the environment








Prop-wise, only the coffee cup and table lamp left to render for this part of the environment. Excluding lighting fixtures, mind.

Tuesday, 1 February 2011

New Year. New Look.

With a new year I've decided to "revamp" my blog. Heavily influenced by my favourite colour (purple, if you hadn't guessed), and the prevous design practise project's robot. The new blog also features a brand new banner! Photoshop'ing this blog into the 21st century! Now, back to some actual course related to work.

Please, Batman. Take a seat.

Chairs and Table for the first environment complete. Not sure if I'm completely happy with them but they'll do for now.







Tried to use the reflective windows in the stills to make it look more like an interrogation room. Just need to model some handcuffs, the desk lamp and Commissioner Gordons coffee cup.

Monday, 31 January 2011

Modified

I watched the Dark Knight again last night and realised that my interrogation room wasn't completely accurate. The window spacings and the fact the pillars between the window protrude out weren't in my version. Due to the layout of my room it's quite difficult to alter the spacings now, however I have added the pillars so hopefully it won't affect the final outcome too much!



Sunday, 30 January 2011

Environment under way!

My environment is in two parts; the interrogation room from the original scene, and the open-plan fighting ground. Today I've been working on the interrogation room for the start of the animation. I spent a lot of time messing about with textures to try make this part of the animation is true to the original as possible. I also spent a bit of time trying to go about it with the fewest possible polygon count.

Anyway, below you can see a few stills. I've yet to create the roof, lighting and furniture, but the initial layout and a few textures are there.



Thursday, 27 January 2011

Creative Inspiration comes in all shapes and sizes, but mainly in the form of existing films..

So I’ve had a brainwave (is that still politically correct? Hopefully I won’t offend any epileptic surfers), I was watching Tim Burtons, Alice in Wonderland last night and really liked the scene near the end of the film where both sides meet on the giant checked board, surrounded by ruins. At this point I remembered what Andy had said about the fight scene for my animation, I liked the idea of the room falling away and both Batman and ‘The Joker’ falling downwards whilst fighting. Sort of like the initial falling down the rabbit hole in Alice and Wonderland. My idea is that, as the Joker reveals to Batman that the only way he’ll get what he wants is to break his (his being batman) “One Rule”, at this point the walls get ripped/blown away to reveal a giant two themed board. One side of the board will be over the top, crazy and generally joker-themed, where as the other side will be quite dark, a little scary but with something symbolic of justice, indicating Batman side.

Now I’m thinking have some arcade style fighting game narration (i.e. “READY! FIGHT!” and “K.O.” – similar to the likes of ‘Tekken’ and ‘Street Fighter’) along with health bars, name plates and possibly time left and rounds. Using After Effects I could add glows to fists for when they make contact to simulate other existing games. Hopefully this will contribute to the style I’m going for with the fight. The fight will end with Jokers health bar hitting zero, the fight narrate shouting “K.O.” and Joker telling Batman where both locations of the victims are, at which point Batman will either simply leave via the door (same as original scene) or go back to his roots and using the trusty Bat-Grappling hook and to fly out of there in a typical batman style!